Film Continuity
Film continuity is the process of producing editing
that doesn’t break the supposed time frame that the characters and story are
in. Examples being a character smoking a cigarette, the cigarette should be
shortening at a reasonable pace for the time frame. If in one shot the
cigarettes just been lit, and in the next shot it’s already half way down, this
would break continuity. This is a problem as it breaks realism, and unless the
shot is intentionally breaking realism, which causes the viewer to become
disillusioned with the film. An example of intentionally breaking realism,
wherein the usual rules of shot continuity, or film continuity don’t apply, is
‘Evan Almighty’. There are scenes in which the titular character, Evan, grows a
beard between shots. This is done to further the plot, of him being chosen by
God to build an arc, as well as comedic value.
Different
kinds of continuity exist, not just visual continuity. There is editing
continuity errors, in which the editing of the actual film is out of sequence,
usually resulting in events being referenced before they actually take place.
Plot continuity errors are when the plot of the media is contradictory of
itself, and often can result in ‘plot holes’. These commonly happen with minor
details, of which the show or films creators don’t keep track of.
There are a
few filming techniques that often help avoid confusion to the viewer. They are
the 180’ degree line of action, shot-reverse-shot, and match on action. They
allow the film to flow seamlessly, without needing the viewer to think for a
second about what’s going on, and make sense of the actual spatial placing of
characters and props.
180’ degree line of action, or the 180 degree rule, is a filming technique in which there is a line on
the scene you’re filming that you shouldn’t cross, usually between two
characters or entities that in the scene. The reason you don’t film over this
line is to avoid confusion as to the position of the scene, an example being a
football match, the line of action is midway between the two goals, going down
the middle of the pitch length-ways. If you were to suddenly change the camera
angle to over this line, the viewer would be confused as to why the goals
seemingly changed place, and why the two teams are now trying to score into opposite
goals.
Shot-reverse-shot, is a filming technique in which the
characters on screen are talking or simply just looking at each other, and the
camera shows the one character looking at a character that is off screen, the
camera is then placed in essentially the reverse position to show another
character looking in the direction of the first character, and then the
original shot. This gives the illusion of the two characters looking at each
other, as well as being good composition to show conversation as it structures
the characters as they talk, without having to focus on another character.
Match on action, is an editing and filming technique
in which the action that is being showcased on screen is shown between two
different shots. The cutting of the shots needs to be seamless as to not even
phase the viewer that a drastic shot change happened. For example someone could
be bending down to pick up a letter, with a close up to showcase the details on
the letter, which happens as the person bends down. The edit needs to be
seamless as to show the person bending down as one fluid movement, instead of
two different shots that have been edited together.
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